Last week, Tracy and I moved to our new house in Franeker, a little place in the north of the Netherlands. We’re still surrounded by boxes, tired, achy, but happy that we’re now actual homeowners. That has, however, had quite some consequences on our life right now beyond us feeling exhausted and achy.
We have, at the moment, no Internet access, sadly. Well, that’s not quite accurate; it’s better to say we have no fast internet access. Apparently, the previous owner never had much truck with fancy modern advances like telecommunication. The only thing we have here is some coax-cabling, which I haven’t seen outside of radio communication purposes since the late ’90s. So, we’re having to get our ISP out here to install an access point for the modem to connect to. We’re also going to be dropping from 1gig up/down fibreoptic cabling to a 100 up/30 down DSL line. Yikes. In the meantime, our ISP has given us one free mobile access weekly pass, as our mobile subscription is with them as well. It’s a fairly decent connection with which we can browse the web reasonably. We can even stream some video, though I’ve noticed that telecommunication is really spotty to the point of it being completely impractical (the usual constant gaps and breaks in communication, freezes, and so on).
As a result, both RPG sessions that were to happen in this week were unable to work out. I was to play in the first session of Nobilis yesterday, but had to bow out; the group started without me, which makes perfect sense—delaying sessions often lead to a swift end of an RPG campaign. It’s a pity to have to miss that first session, as so much crucial group building happens right there, but there was no feasible way to properly join in at this moment. Even if we did have the internet, I have no real space to put down my laptop right now to join in without also bothering Tracy immensely.
The second RPG that was preventing from starting up was my Burning Wheel game. We were to have had the first session two weeks ago, as I figured to make a start before the move. Sadly, one of the players had a death in the family, so naturally we pushed it all forward until they felt ready to play again. They expect to be ready for it in a few weeks, so we’ll hold off until then. Particularly since they also had trouble participating in Session 0 (they’re visually impaired, so the table referencing that is needed for character creation in Burning Wheel wasn’t practical for them), I do want to make sure they’re there for the first session.