Nobilis: Session 2

Yesterday, I played in the second session of Nobilis. I had to miss the first session because we had no internet at the new house yet, but fortunately I managed now for this session. That did make it tough, because I had to jump in on a running train but that’s just the way these things go. It was also a pretty rough session for me, because I was pretty exhausted from the past weeks. To be honest, I could have probably just curled up in bed with a book by the time we started and after we stopped I fell asleep almost right away. Sadly, though the GM asked for some feedback at the end, I was too tired to provide some directly.

At the same time, it also feels pretty early game to provide some proper feedback, as we’re still settling in. For one, I really needed to settle in to the game itself; I feel fairly unmoored right now, because I don’t know the system nor do I have a feel for the story or world right now, and we also haven’t established ourselves as a group yet. I feel like my character is meshing with two of the players’ characters, but that’s also because I’ve played with them before and we roughly know what to expect of each other. The other two I’m still getting to know; one seemed fairly quiet all game and the other was relatively dominant throughout but that also moved things forward as well. Overall, the group as a whole still needs to find its core, I’m thinking.

As for the game itself as well, I haven’t particularly seen enough yet either to have an informed opinion. Since I’ve only experienced one session in this game, I haven’t really experienced much of the mechanics, having seen only two or three uses of them so far, which so far have limited themselves to “if what you’re doing has a lower rating than your skill, it succeeds”. That works effectively but I’m also missing a feedback-loop so far. However, I’m sure there’s something like that must be built in on a story-level of the mechanics.

The story we have is some kind of murder mystery right now, where somebody was murdered in an internal struggle of an opposing force but on our turf. While we have found out a motive (the character wanted power and prestige but the others in the group cut him down) and we have found the murder weapon (a severed hand that is more real than anything else), we don’t know the why of it yet. It’s a little tricky for me to relate it to our group, as I don’t really know why we’d care or why we’re working together. At the end of a session, a strongman from the murderous faction came by on a polite call which, to me, seemed like he was pressuring us to drop it or otherwise check to see if we were a risk. Without really know the relationships in the factions, it would make sense to just drop the body and leave it be. For the sake of the game, though, we’re presented with a murder mystery, so it makes sense to investigate that.

The next session is in two weeks, so I’ll post on the progress after that.

One thought on “Nobilis: Session 2”

  1. Thanks for that (delayed) feedback. 😉
    The thing with Nobilis, as a game, it has a very light touch. So far, we did not have many opportunities to create miracles — perhaps that will change once the focus shifts to outside of the Chancel and not everything is built to accommodate the characters…
    I have to admit that, so far, there is not much story or plot pre-built. There are some situations I want to set up, and it’s up to the characters to run with that. I think it’s time to open up the setting more and see what happens.

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