Wonderdraft and Dungeondraft

Yesterday, I went ahead and bought both Wonderdraft and Dungeondraft as well. I’ve mostly played around with Wonderdraft right now, because it will be more immediately useful to my Burning Wheel campaign. I can tell you, it is tremendous fun to be playing around with it! My first experiences are really positive, as just in the first ten minutes of figuring out what options and settings are, I already managed to make a map that looks fairly decent. And that’s just with ten minutes of messing around!

While I’m not running any battlemat-focused games right now, I was thinking of using Dungeondraft to make some set pieces to spark people’s imagination. After all, a general inn or a house image, or depiction of a wilderness scene can help spark as many roleplaying ideas as a solid description could. On top of that, the visual storytelling as well can serve to be evocative for players as well.

Installing the two made me fix some things I’d been sleeping on for a while too regarding my laptop; for a while now, my Bumblebee service was bugging out (pun intended), which means that my discrete videocard (an NVIDIA card) wasn’t being used and my laptop ran purely on the Intel integrated videocard. That meant that both Wonderdraft and Dungeondraft would not run well at all, so that gave me an impetus to finally fix that as well. Now, I have some flexibility on where I can start mapping!

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