A lovely little map with an interesting amount of marshlands, which is just perfect! I’ve been struggling with the look of marshlands, so having them aplenty will help me experiment with coloring.
A crucial thing I learned this time is how to properly overlay the hex grid. Last time, I wrote about having to resize the canvas and carefully moving around the image so that finally the hex grid would fit, because I couldn’t figure out how to move the grid. Well, as it turns out, you just click and drag with the grid tool selected to move the grid. Duh! So, fitting the grid to the right space was much, much easier this time.
I’m getting relatively practiced with making the maps themselves, so I’m quite pleased with how easily that goes. The coloring is quite interesting this time as well. The more I went on, the more I realized how grungy and dirty this area would be. It has so many marshlands that it’s a tough place to live in the first place, and then there’s towns like “Midyanglink Town” which sounds quite Lovecraftian but the main city is called “Suncaster City” to contrast this with. The longer I went on, the grungier I wanted to make the map look. So, this time, I applied a strong vignette, shifted the colors on the entire map a little to brown, and made the water color a bluish green. The end result is a sickly-looking area which looks quite oppressive to my eyes.
The one thing that I’d want to improve is the coloring of the oak trees: they just look a little too light green to me. However, the unofficial rule I’d put to myself is to accept these the way they are and move on. If I keep fiddling on the same map constantly, I’ll just get stuck on the one thing. In this case, I’d rather practice with as many varied maps as I can.
Well, without further ado, here’s my version of the Theron Lakes: