While reading up on hex crawl design procedures, I ran into this lovely blog post from The Welsh Piper about hex-based campaign design. I like the design procedure they’ve written up there and I may try this out to make a hex map. On top of that, the images there, made with Worldographer, look quite appealing to me.
I’m not a big fan of the 5-mile sub-hexes combining to a 25-mile atlas hex; I prefer a 6-mile hex ever since reading a good worked-out example of them over on the Hydra’s Grotto that made the maths work out nice and simply. Dyson’s attempt at drawing out a six-mile hex confirms that 6 miles has the right amount of area to contain interesting things.
The only thing up for debate is what the abstraction layer should be: 6-mile hexes combining into a 36-mile atlas hex? 6-mile hexes breaking down into 1-mile subhexes? Both? I guess the best way to find out is to make all of it and see how it works out.