Pathfinder: Wrath of the Righteous

For a few weeks now, I’ve been absolutely absorbed in Pathfinder: Wrath of the Righteous on PC. I’d backed the Kickstarter, after having loved playing through their first game, Pathfinder: Kingmaker. Initially, I was a little frustrated, as originally there was a promise in the Kickstarter for a Linux version of the game, as there had been of the first, yet later on in the process they had to renege on that promise. By that time, I had already backed, so I was already committed. Even though, then, initially, I felt frustrated and reluctant to play it, I did decide that my money had already been spent even though in hindsight I wouldn’t have wanted to, so I may as well enjoy my purchased product. While I’m still displeased by the lack of a Linux version, I do have to say that the game was quite enjoyable.

As far as cRPGs go, they are usually of the kick-in-the-door adventure style (apparently, Disco Elysium is a rare exception, and I look forward to playing that one day), and Pathfinder: Wrath of the Righteous is no exception to that. However, to a greater degree than I’ve seen before, there are quite a few possible choices in the game that did make me feel as though I could play a character beyond a murderhobo. Many of the choices presented in the game fall under the main question of “what kind of person do you want to be?”. There is an interesting parallel between the public role the main character is thrust into as well as the personal choices about their own life that must be made. And while the ending credits may not have gone into as much depth as some other cRPGs have done in the past (even Kingmaker was more detailed), I did get the feeling that there were a variety of ways to solve most quests I was presented with. Even some things that I had viewed purely as little sidequests at times presented me with choices that would be impacting, even if just from an RP standpoint.

On a personal level as well, though, sometimes a game just comes by at just the right time. Tracy and I have been heavily hit by some illness the past weeks—multiple COVID-19 home tests were negative, and the symptoms didn’t really match COVID either, so we weren’t worried about that—to the point where in the first week we were both absolutely drained. The weeks after we’ve still been really low-energy and achy, and haven’t felt up to much. Wrath of the Righteous came by at just the right moment to be a real comfort game that allowed me to engage with something and yet still be wrapped in blankets with a cup of tea and not much else on my mind. Thankfully, both me and Tracy were pretty much on the same page at the time, and we both kind of huddled in our parallel comfort zones, and didn’t mind the other delving deep into our personal projects.

It’s been nice to have a game come by that can really be this engaging, as that doesn’t happen to often for me.